A SERIOUS-GAMIFICATION BLUEPRINT TOWARDS A NORMALIZED ATTENTION

A serious-gamification blueprint towards a normalized attention

Abstract Attention is an important commodity in the human skills set.It can be trained to overcome deficits in the short term which might be based on multiple cognitive complications to entail inability to keep focus and mined wondering.On the long term, Floor Mops - Mops however, it might be a symptom of chronic diseases that acquire attention to

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